A console game demo based on the famous Treadwater graphic novel franchise, offering a single-player game mode and two different storylines to play through.
June 2017 – October 2017
Darkrose Studios is an independent creative digital studio and publishing company that makes and produces original Sci-Fi and fantasy intellectual property novels and games. The company’s main objective is to create content that engages huge audience and has a truly powerful impact.
Comics open the door to the whole universe through storytelling, drama, and visual art. A game with a comic-book theme additionally boosts feels and impressions through gameplay contexts and in-game real-time interactions. Games give a great chance for the fans to plunge deeply into that very universe introduced to them by comic books.
We were excited by this concept and approach to video game development and glad to work on the re-creation of such a thrilling comics book piece.
Big Goals Driving Our Work:
The Tradewater graphic novel is widely recognized as one of the most beautifully-detailed and emotionally-stimulating indie graphic novels of its time. The novel is about the courageous team of vigilantes who will do everything to maintain peace in a dystopian future. The ideas behind Treadwater rapidly gained popularity among Science Fiction and Fantasy fans. For the game demo, our team focused on preserving that dark and mature Sci-Fi drama.
Tradewater Game is a single-player third-person video game with a focus made on fascinating storytelling. The game features multiple story arcs and modern graphics, while all the environments of the gameplay adapt to player’s storyline.
The player starts Level One by combining stealth elements and diverse special capabilities to disarm a warhead. As the gameplay progresses, the player chooses how their story should unfold: kill everyone or progress peacefully.
The true strength of Treadwater game is that it allows players to fully assume the role of the character and to engage in every facet of the Treadwater quest RPG.
Unreal Engine 4
PixelPlex not only helped us execute a specific vision but also brought creative, out-of-the-box problem-solving skills to the table.
Morgan Rosenblum, CEO of Darkrose Studios